Blog

  • Dealing with OpenGL context and multiple threads
    #OpenGL#C++#Multithreading
    05-18-2025

    I have been working on an OpenGL based desktop application for the past few months, and I obviously got stuck on the same problem everyone has to deal with, how to manage OpenGL context while making use of multiple threads...

  • Making your own logging library in C/C++ is pretty easy
    #cpp#programming
    05-09-2026

    1. Basic printing The most basic type of logger begins with just using printf wherever you want to log some information (printf debugging xD). So, let's just wrap printf into our custom C macro and just put it in our code wherever we want to log something...